Adult content is becoming a VR technology spot in 2017

▼ Adult content is becoming 2017 VR technology explosion from Baidu VR AVN CEO Tony Rios said in a recent interview, “The adult industry’s response to VR is staggering. Although it is still in its infancy, it is absolutely valuable. However, it remains to be seen how to make Users pay for these VR content." In April 2016, Naughty America’s chief information officer once launched their first virtual reality adult entertainment series, Randy's Roadstop, saying: VR is justified because it is growing faster than any way they have ever tried. The only problem is how long this trend can last. This move gave Naughty America a stable customer base in 2016. “VR's new revenue has increased by 350% compared to the same period last year. We plan to provide integrated support for smart service toys from companies like Kiiroo this year, and Kiiroo offers tactile feedback synchronization. To the video.” CAM4VR, the first to launch an online live VR for adult VR, is also planning to launch more new services in 2017. Co-founder Ela Darling said her company plans to integrate with Kiiroo's integration and add features to allow users to interact directly with performers. Make a voice chat to bring the entire experience closer to the individual "This will connect the performer with the audience. When you realize that you are in control or someone is controlling your equipment and your feelings, this is an unprecedented powerful psychological experience, and users will begin to accept and expect Become part of the VR interaction,” says Ela Darling This interaction includes, but is not limited to, tactile feedback. The Camsoda platform has recently tried various new technologies, including 3D holograms, and even introduced a function called OhRoma, which senses the odor of the mask. According to Darron Lundeen, President of CamSoda, the VR odor such as "aphrodisiac", "body odor", "undergarment" or "private part" can be provided through the ink cartridge installed in the mask to bring the virtual reality experience to a higher level. Although it can be said responsibly that this type of experience may not appeal to everyone, Intimuse CEO John McCoy said that Teledildonics, whose product the company is currently developing, has affected the profitability of adult websites: "Vibra Touch The toy vibrator is controlled by the application program, and gives corresponding feedback rather than simply turning on and off, which is making the live online of adults into a new era. Women like to use these to perform because they are easy to operate and do not need special The hardware, as long as the client can be installed.However, people are bored with the existing VR experience, they are eager for more realistic things, that is, the market puts new requirements for us, and we are also trying to meet the market The demand, "he predicted. Fabian Grey, chief executive of AliceX, stated that "virtual cyber sexuality requires more time to prepare than VR content, which may not be years, knowing that we can get a reliable distribution. Bradley Phillips, director and general manager of WankzVR, agrees, but he cautions against expecting to see the various innovations required in the adult experience area advance simultaneously. “Customers dream of getting a perfect sexual experience, and we will not develop a technical development schedule around this goal. The most important goal of VR in 2017 certainly should not include a “final simulation experience”, what we need to do now. Focusing on pushing the core technology forward, which means we need better image quality, faster frame rates, better expansion and upgraded depth of field experience This is also in line with McCoy's observation of the industry: "Now, most US operators are focused on optimizing the customer experience with almost perfect streaming media and stability features," he added, we should see a critical point in about 18 months , there is enough eye-catching and compelling content to produce Phillips emphasizes that the growth experienced so far is significant, which shows that adult VR content in 2016 had an absolutely explosive growth: “At the beginning of last year, getting involved in VR was still seen as an adventure, and some risk takers investing in It is hoped that the market will grow within a few years, but by the end of the year, it has become one of the most important content types in the industry, and successful VR brands have become a selling point in paid websites." Claude Artonne, CEO of Terpon, which connects to the VR platform, said: “The adult industry is going through a huge transformation. We have transitioned from a traditional to a more immersive experience, providing a higher level of intimacy and more The habit is to experience everything in action and in person. “As more and more companies penetrate the space, introduce cutting-edge technologies and transcend boundaries, this high level of experience will only continue to evolve and imitate the interaction in real life. Claude Artonne, chief executive of Terpon, VR live platform, said: “The adult industry is undergoing a tremendous transformation. We are transitioning from a traditional to a more immersive experience. VR technology provides users with a higher level of closeness with performers. Degree level. "As more and more companies participate in this field, introduce more cutting-edge technologies and exceed boundaries, this level of experience will continue to evolve and interact with real life. Artonne said that as low-end China heads into the market, many people are using this type of equipment to conduct the first virtual reality experience: this growth has further contributed to a significant increase in the volume of traffic. "As the technology continues to develop, the first display will continue to improve compatibility, aesthetics, and overall functionality, which will only continue to drive the deepening of the entire industry. However, in order to achieve scale, some key obstacles must still be overcome. The most important is the ability to move heads, which will affect their ability to provide more immersive content. However, this content has shown some commitments, AliceX CEO Grey believes that the biggest trend of adult VR this year will be subdivision, and its products are increasingly adapted to various types of groups. For example, WankzVR recently launched a series of experiences specifically targeted at women. These experiences are a new perspective for the industry. Phillips believes VR will help improve the quality of adult entertainment. "The biggest trend I see is when shooting VR in adult content, it's all high quality porn movies," he said. "The content actually has a story line, a script, a production crew and an actor. Not that some people are shooting a couple on the couch. Overall, while fully immersive virtualization may still take some time, it seems that as more developments are made in 2016, more and more investors are beginning to be interested in secondary IVRs, while investing Increase, we may see more interesting.