HTC/NVIDIA Action Frequency Multiple Hardware Drives VR Development

With the popularity of VR, high-end technology is an inevitable trend toward the mass market. Just in June this year, the commercial version of HTC Vive was released, marking HTC's entry into the VR consumer market; at the same time. NVIDIA also plans to bring its Quadro series of professional graphics cards to the mass market.

NVIDIA Quadro Graphics

The commercial version of HTC Vive was only launched in some countries. It is reported that a wholesale sales site will be added in October. This version includes everything needed to promote VR - commercial licenses, 10-meter extension cords, dedicated support lines, fast shipping and installation upgrade services - to quickly complete commercial versions of Vive under enterprise-class IT networks Market deployment.

Business customers using the commercial version of Vive will have three Steam VR installation modes to choose from, namely offline mode, manual upgrade mode, and automatic upgrade mode. According to typical enterprise IT security policy requirements, application upgrade on Vive will be completed directly via the HTC server.

The Pascal architecture and P5000/P6000 series cards equipped with Quadro chips are another important product of NVIDIA on VR. They will support new technologies such as multiple simultaneous projection (SMP), video GPU-Direct technology, Warp & Blend and GPU synchronization. The new generation of GPUs will also be able to use the NVIDIA VRWorks SDK, which uses SMP technology to drive Lens Shaping Correction (LMS) and Stereoscopic Single Channel Technology (SPS) to significantly increase VR graphics performance.

"Compared to the average consumer, corporate customers are more demanding on the VR platform," said Hervé Fontaine, Hervé Fontaine, HTC B2B and vice president of business development. "On NVIDIA and HTC With the help of enterprise-grade products, business users can quickly start their VR projects to accelerate and improve their own design and production processes.”

VR has always been the darling of major multinational companies. Companies such as Audi, Ford, BMW, and Daimler have all used VR to promote car sales; construction companies such as AEcom and Kingsley have also begun to use VR to achieve services such as virtual building tours.

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